Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a1
2018.1.0b10
Issue ID
1012788
Regression
Yes
[SRP] Editor crashes after it bypasses the RenderPass functions
Reproduction steps:
1. Open the attached project "GalbetSRP.zip";
2. Open the script "Scripts/GalbetSRP/GalbetRenderPipelineAsset.cs" and comment out line 188;
3. Go to the Graphics Settings section;
4. In the Scriptable Render Pipeline Settings choose the new Galbet Render Pipeline Asset.
Actual results: Editor hangs for a while and afterward it crashes.
Reproduced on: 2018.1.0a1, 2018.1.0b11, 2018.2.0a5.
Not reproduced on: 2017.3.1p4 and lower.
Fixed in: 2018.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment