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0
votes
Duplicate

Crash on ScriptingInvocation::Invoke<bool> when packages are uninstalled...

Package: 2D Animation

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Mar 10, 2020

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Version/s: 4.1.1

Reproduction steps: 1. Open user's attached project "2DAnim_20_1_0a25_BurstCollectionsTest" 2. From the Project window, select "Fei_... Read more

0
votes
Fixed

[Xbox] Controller cannot be the first to start the game if it is the sec...

Package: Input System

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Mar 11, 2020

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Version/s: preview.6 - 1.0.0

Repro steps: 1. Open the user's attached project "Sidestep.zip" 2. Open the scene Assets > Scenes > MainMenu 3. Plug in two Xbox On... Read more

0
votes
Fixed

Prefab TextMeshPro Text overrides reappear when they are reverted indivi...

Package: TextMeshPro

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Mar 11, 2020

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Version/s: 3.0.0-preview.7

Reproduction steps: 1. Open user's attached project "TextMeshProBug" and scene "Sample scene" 2. In the Hierarchy, select "CanvasTes... Read more

0
votes
Fixed

[UIElements] The value of the property ListView.itemHeight cannot be cha...

UI Toolkit

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Mar 07, 2020

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Version/s: 2019.3.0b8, 2019.3.3f1, 2020.1.0a4, 2020.2

How to reproduce: 1. Open the project "case_1225888-ListView" 2. Select Tools -> MyEditorWindow in the Menu Bar 3. Observe that the ... Read more

0
votes
Fixed

[MacOS] UrlSource streaming stutters in Video Player

Video

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Mar 12, 2020

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Version/s: 2017.4, 2017.4.5f1, 2020.2

Reproduction steps: 1. Open user's attached project 2. Open "Main" Scene 3. Enter Play Mode Expected result: Video playback plays n... Read more

1
votes
Fixed

[Scriptable BuildPipeline] BuildUsageTagSet UnionWith order results in n...

Deployment Management

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Mar 13, 2020

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Version/s: 2018.4

Combining multiple BuildUsageTagSet objects using the UnionWith api results in a hash that is dependent on the order in which they w... Read more

0
votes
Fixed

High CPU usage by Semaphore.WaitForSignal when running on Mali GPU

Mobile Graphics

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Mar 13, 2020

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Version/s: 2020.1.0a23, 2020.2

Reproduction steps: 1. Download and open the submitted project 2. Build and run for Android 3. Look at fps counter on the top-left c... Read more

0
votes
Fixed

Improve GC allocation of MaskableGraphic

Package: UGUI

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Mar 13, 2020

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Version/s: 1.0

Read more

0
votes
By Design

WorldAnchors behave unstable at great distances away from anchor point

Package: WindowsMR

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Jan 17, 2020

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Version/s:

World Anchors are not stable when observed from great distance away REPRO STEPS - load most recent attached project (The original p... Read more

2
votes
Fixed

[Mobile] Bundle identifier is reset to the default when upgrading the pr...

iOS

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Mar 07, 2020

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Version/s: 2019.1.0a11, 2019.3.4f1

How to reproduce: 1. Open the attached ios_bundleid_bug.zip project 2. Inspect the Player Settings/iOS/Identification/Bundle identif... Read more