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When a file is exclusively locked through Perforce the Unlock context op...
Steps to reproduce:1. Set up Perforce server and Unity Editor integration2. In Unity create a random file3. Through P4 mark the file... Read more
[Android] Game is rendered with graphical artifacts on European Samsung ...
How to reproduce:1. Open the attached "SamsungReproS8" project2. Build & Run the Android player to Samsung Galaxy S83. Observe t... Read more
UnityEngine.UI Graphic Rebuild Loop Error
How to reproduce:1. Open given Unity project2. Enter play mode3. Error message appears in console Expected result: When entering pla... Read more
Value of the Shader Property jumps from minimum value to 0.1 when it is ...
To reproduce:1. Open the attached project;2. Click on "ToonClassic" material;3. Change its Shininess using slide. Expected result: v... Read more
Directly serializing Matrix4X4 with JsonUtility yields different results...
To reproduce: 1. Open the project, attached by the user (JsonSerializationBugTest.zip)2. Open the "TestScene"3. Enter Play mode4. Ob... Read more
Editor crash when trying to use ParticleSystem.Emit If "Size over Lifeti...
How to reproduce:1. Download attached project file and open "Demo" Scene2. Enter Play mode Actual result: Unity crash Reproduced wit... Read more
Editor crash on play
How to reproduce:1. Open attached project by user2. Play the scene3. Wait 5secs Expected result: No crashActual result: Editor crash... Read more
[iOS 11][Metal][Unity 5.6] Execution error appears (IOAF code 4) when fo...
To reproduce:1. Open project attached by the user2. Make sure you set device's graphics API to Metal3. Build it for iOS with "TEST" ... Read more
Editor performance is low in Play mode when using Vertical Layout Group ...
Using Vertical Layout Group on Scroll Views Content drops the performance drops significantly. To reproduce:1. Open users attached p... Read more
[MacOS] Unity Editor crashes when loading LuScene after making changes t...
Steps to Reproduce: 1. Create an empty scene with Main Camera and Directional Light if not there by default2.Create a 3D cube3.Add a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used