Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.2.X, 2018.4.X, 2019.1.X
Votes
0
Found in
2018.1.0b7
Issue ID
1002833
Regression
Yes
[Shaders] Surface shaders don't track #include dependencies properly
To reproduce:
1) Create new project
2) Create Surface Shader
3) Create "Test.cginc" file
4) Open Surface Shader
5) Add '#include "Test.cginc"' to it
6) Open Test.cginc
7) Write some gibberish to make an error
8) Save and return to editor
9) Notice the error in the surface shader
10) Go back to Test.cginc
11) Delete all and save
12) Go back to Unity
Expected: The error disappears
Actual: The error stays
Reproduced in 2018.1.0a3, 2018.1.0a5, 2018.1.0a7, 2018.1.0b1, 2018.1.0b7
Not reproduced in 2018.1.0a2, 2018.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe doesn't load until it's selected in the Hierarchy window when the project has been opened
- "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode
- Configurable joints become bouncier when setting "Bounciness" below 1
- Prefabs get corrupted when editing Particle System curves
- Colors on images become darker when enabling "Vertex Color Always in Gamma Color Space"
Add comment