Search Issue Tracker
Arrays doesn't seem to be instantiated when exposed in the inspector
-e: when you declare a public type[] type in a monobehaviour, that array is not immediately instantiated and thus throws an exceptio... Read more
InputField cursor position at the beginning of text if field contains text
If you tap on an uGUI InputField component which already has text in it the cursor will blink in the beginning of the text instead o... Read more
Newly controlled scenes will have point light instead of directional eve...
To repro:1. Create new 2D project2. Go to Edit > Project settings > Editor3. Change project to 3D4. Create new scene5. Notice ... Read more
[iOS] Hindi characters are not displayed
To Reproduce: 1. Deploy the attached project to iOS.2. Observe that question marks are displayed instead of Hindi characters on the ... Read more
[SceneView] Clustering view stays until rebake if the scene is switched
To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Check Clustering view5. Open scene 26. Notice that Clusterin... Read more
[Shaders]Vertex-colors get broken in builds if Optimize Mesh Data is ena...
To reproduce:1) Open attached project2) Open "Scenes/CombatScene"3) Make sure that "Optimize Mesh Data" in player settings is enable... Read more
[Gear VR] Application cannot build since Unity 5.2
When building an application that uses Oculus VR Utility, unity throws an error: "Duplicate file(s) in apk". This was not present in... Read more
[Android] LocationService doesn’t work without “high accuracy” mode
On Android devices, LocationService doesn’t work without setting “high accuracy” location mode in the system settings (“Settings” -&... Read more
[SpritePacker][iOS] Sprites are packed inefficiently for iOS platform
Steps to reproduce: 1. Open the attached project2. Switch to iOS platform3. Open 'Sprite Packer' (Windows/Sprite Packer)4. Click 'Pa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Points Lights are getting culled prematurely when using Forward+ and Deferred+ rendering paths
- Search's Indexing settings in the Preferences window are not searchable
- Crash on block_locate_free when opening a specific project
- "Project connected" pop opens again after closing it
- Cloud Code Authoring logs "JsAssetHandler:OpenAsset (int,int) does not match any of [OnOpenAssetAttribute] expected signatures" when opening or switching scenes and having the Deployment Package Installed