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Line renderer bloats and scrambles up when viewing the line along its axis
To reproduce: 1. Open attached project 2. Open line render scene 3. Move mouse around scene while holding mouse button clicked 4. ... Read more
[WebGL] Uncaught RangeError is thrown when opening mp4 video in WebGL build
To reproduce: 1. Build and run attached project 2. Press on top left corner on "Trailer" button (it opens a mp4 video with AVPro as... Read more
[DrawMeshInstanced] Warning message is not shown when drawing non-instan...
Steps to repro: 1. Open Unity; 2. Open attached project and 'repro' scene; 3. Notice that there are two gameobjects (InstancedMulti... Read more
[HoloToolkit] : 5.7: InputField keeps getting refocused when using HoloL...
Steps to reproduce: 1. Open attached project 2. Open Build Window by clicking "HoloToolkit/Build Window" menu item 3. Enter Build di... Read more
DrawGizmoAttribute doesn't show up in Scene view Gizmos dropdown
Steps to reproduce: 1. Open attached project "851010.zip" 2. Open scene "test" 3. Notoice that GameObject has two Gizmos draw. Mono... Read more
[Undo] Baked Lightmap scale offset is reset on Undo
Baked Lightmap Tiling and Offset values are lost if deleting a baked object and undoing the deletion (see image) Repro: 1. Open th... Read more
User must press "enter" twice in the "InputField" to trigger EventTrigge...
To reproduce: 1. Open attached project "EventTriggerSubmit". 2. Open Console window, and play "test" scene. 3. Enter anything in th... Read more
[Shaders] Shader with a lot of multi_compile/shader_feature variants use...
Reproducible with: 5.6.0a3 5.5.0f1 5.4.2f2 5.3.6f1 Reproduction Steps: 1- Download and open the reproduction project. (case_851438-... Read more
Sprite packer atlas and original textures are included in build if textu...
How to reproduce: 1. Open user's attached project 2. Switch to android platform 3. Build only scene1 4. Build only scene2 Actual re... Read more
[SinglePassStereo] Render viewport scale and single pass scaling incorre...
2. How we can reproduce it using the example you attached 1) Open the ViewportScene 2) Enable Single pass stereo 3) enabled Oculus S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow