Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.1.X, 2018.2.X
Votes
0
Found in
2018.1.0a4
Issue ID
1002580
Regression
Yes
Editor crashes after assigning Light Probe Group to Anchor Override Parameter
Errors are thrown into console and editor crashes when light probe group is assigned to Anchor Override parameter of a Mesh Renderer
1) Download project:
http://bugs04.unity3d.com/fogfiles/1016818_g5r2io0q2gi842f8/case_1016818-PhysicalLightUnits.zip
2) Open scene `Test_Environment`
3) Create a light probe group
4) Select a mesh and assign the light probe group to `Anchor Override` parameter of a Mesh Renderer
5) Observe the assertions, editor crashes after awhile (or simply delete the MeshRenderer that has a light probe group assigned to `Anchor Override`)
Reproducible on: 2018.2.0a4, 2018.2.0a2, 2018.1.0b11, 2018.1.0b9, 2018.1.0b7, 2018.1.0b5, 2018.1.0b3, 2018.1.0b2, 2018.1.0b1, 2018.1.0a5, 2018.1.0a4.
Works fine on: 2018.1.0a3, 2018.1.0a2, 2018.1.0a1, 2017.3.f3.
Frequency:
Always.
Environment:
Occurs on Mac and Windows.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to get its index buffer data in Builds
- [Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtility.PackAtlases
- Deterministic builds have different files when built from the same project
- PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP
- Touch input is reset in Device Simulator when Unity Remote is killed
matthewmeightpixelssquare
Mar 13, 2018 08:06
Still occurs in 2018.1.0b10