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Fixed in Unity 2018.3

Votes

0

Found in

Issue ID

1002580

Regression

Yes

Editor crashes after assigning Light Probe Group to Anchor Override Parameter

Global Illumination

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 1Crash, freeze, data loss, work stops

Errors are thrown into console and editor crashes when light probe group is assigned to Anchor Override parameter of a Mesh Renderer

1) Download project:
http://bugs04.unity3d.com/fogfiles/1016818_g5r2io0q2gi842f8/case_1016818-PhysicalLightUnits.zip
2) Open scene `Test_Environment`
3) Create a light probe group
4) Select a mesh and assign the light probe group to `Anchor Override` parameter of a Mesh Renderer
5) Observe the assertions, editor crashes after awhile (or simply delete the MeshRenderer that has a light probe group assigned to `Anchor Override`)

Reproducible on: 2018.2.0a4, 2018.2.0a2, 2018.1.0b11, 2018.1.0b9, 2018.1.0b7, 2018.1.0b5, 2018.1.0b3, 2018.1.0b2, 2018.1.0b1, 2018.1.0a5, 2018.1.0a4.

Works fine on: 2018.1.0a3, 2018.1.0a2, 2018.1.0a1, 2017.3.f3.

Frequency:
Always.

Environment:
Occurs on Mac and Windows.

Comments (1)

  1. E15cf674d823e01794c5d098348a3f9e?d=mm

    matthewmeightpixelssquare

    Mar 13, 2018 08:06

    Still occurs in 2018.1.0b10

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