Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.1.X, 2018.2.X
Votes
0
Found in
2018.1.0a4
Issue ID
1002580
Regression
Yes
Editor crashes after assigning Light Probe Group to Anchor Override Parameter
Errors are thrown into console and editor crashes when light probe group is assigned to Anchor Override parameter of a Mesh Renderer
1) Download project:
http://bugs04.unity3d.com/fogfiles/1016818_g5r2io0q2gi842f8/case_1016818-PhysicalLightUnits.zip
2) Open scene `Test_Environment`
3) Create a light probe group
4) Select a mesh and assign the light probe group to `Anchor Override` parameter of a Mesh Renderer
5) Observe the assertions, editor crashes after awhile (or simply delete the MeshRenderer that has a light probe group assigned to `Anchor Override`)
Reproducible on: 2018.2.0a4, 2018.2.0a2, 2018.1.0b11, 2018.1.0b9, 2018.1.0b7, 2018.1.0b5, 2018.1.0b3, 2018.1.0b2, 2018.1.0b1, 2018.1.0a5, 2018.1.0a4.
Works fine on: 2018.1.0a3, 2018.1.0a2, 2018.1.0a1, 2017.3.f3.
Frequency:
Always.
Environment:
Occurs on Mac and Windows.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
matthewmeightpixelssquare
Mar 13, 2018 08:06
Still occurs in 2018.1.0b10