Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.1.X, 2018.2.X
Votes
0
Found in
2018.1.0a4
Issue ID
1002580
Regression
Yes
Editor crashes after assigning Light Probe Group to Anchor Override Parameter
Errors are thrown into console and editor crashes when light probe group is assigned to Anchor Override parameter of a Mesh Renderer
1) Download project:
http://bugs04.unity3d.com/fogfiles/1016818_g5r2io0q2gi842f8/case_1016818-PhysicalLightUnits.zip
2) Open scene `Test_Environment`
3) Create a light probe group
4) Select a mesh and assign the light probe group to `Anchor Override` parameter of a Mesh Renderer
5) Observe the assertions, editor crashes after awhile (or simply delete the MeshRenderer that has a light probe group assigned to `Anchor Override`)
Reproducible on: 2018.2.0a4, 2018.2.0a2, 2018.1.0b11, 2018.1.0b9, 2018.1.0b7, 2018.1.0b5, 2018.1.0b3, 2018.1.0b2, 2018.1.0b1, 2018.1.0a5, 2018.1.0a4.
Works fine on: 2018.1.0a3, 2018.1.0a2, 2018.1.0a1, 2017.3.f3.
Frequency:
Always.
Environment:
Occurs on Mac and Windows.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
matthewmeightpixelssquare
Mar 13, 2018 08:06
Still occurs in 2018.1.0b10