Search Issue Tracker
Fixed in 2020.2.X
Votes
4
Found in
Issue ID
1002689
Regression
No
[PLM] Changing Indirect Intensity values don't affect light probes
Steps for reproduction:
1) Download the project below and open the scene `ProgressiveLightmapper`
OR create a lightmap static plane and switch the Directional Light mode from `Realtime` to Baked, and create a Light Probe Group
2) Start baking
3) When baking is done, change the value of `Indirect Intensity` in Lighting Window from a value of `1` to something else
4) Observe that the intensity for light probes didn't change
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specific project
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific project
- Shader variants are recompiled while Building when the Platform is switched and changed back after the first Build
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials
Add comment