Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b5
Issue ID
1002479
Regression
No
[iOS][IL2CPP] Player crashes at il2cpp::vm::PlatformInvoke::MarshalDelegate when setting AudioSampleProvider
To reproduce:
1. Open user's attached project
2. Build and run "TestScene" on iOS device
3. Notice that application crashed after launch
Expected result: Application shouldn't crash upon setting AudioSampleProvider.consumeSampleFramesNativeFunction.
Reproduced with: Unity 2018.1.0b8, 2018.2.0a1
Wasn't able to test with earlier versions because of compile errors.
Device: iPhone 7+ iOS 11.2.5
Fixed in: 2018.2.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment