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0
votes
Fixed

FBX Rotation issues

Asset Import

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Sep 07, 2015

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Version/s: 5.1.3f1

FBX Rotation issues with generated FBX files Read more

0
votes
By Design

Nav mesh generation does not consider colliders (without renderers)

AI

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Mar 12, 2012

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Version/s: 3.5.0f5

To reproduce:1. Add a box object to any navmesh2. Remove the renderer component off the box3. Make the box Static4. Bake NavigationE... Read more

0
votes
Fixed

Agent cannot pass through a passable area when Carving Obstacles are nearby

AI

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Aug 19, 2015

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Version/s: 5.1.2f1

http://screencast.com/t/QguCezuUTo reproduce:1. Open attached project2. Open NavMeshIssue scene3. Enter play mode4. Drag around the ... Read more

0
votes
Fixed

UnityEngine.xml is included in iOS build

iOS

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Aug 16, 2015

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Version/s: 5.1.2p3

1. Create new project2. Build to iOS3. UnityEngine.xml file will appear in built iOS project > Data > Managed folder Read more

0
votes
Won't Fix

editor crash in importing old audio plugin

Asset Import

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Aug 26, 2015

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Version/s: 5.2.0f2

-e: see title, works well using the latest version but outright crashing is still bad--latest versoion at https://bitbucket.org/Unit... Read more

0
votes
Fixed

[SceneViews] Clustering loading bars pop up all the time during bake if ...

Global Illumination

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Sep 08, 2015

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Version/s: 5.3.0a2

To reproduce:1. Open a scene which takes a while to bake (I used MayanTemple)2. Switch to Clustering view3. Start bake4. Notice cons... Read more

0
votes
Not Reproducible

[Crash] Crash when opening scene in ShaderVariantCollection::WarmupShaders

Shaders

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Sep 08, 2015

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Version/s: 5.3.0a2

To reproduce:1. Open attached project2. Open scene UnityLabs3. Crash in LoadFullScreenOrthoMatrix of ShaderVariantCollection::Warmup... Read more

0
votes
Fixed

Crash when multiple objects with multiple (~50) BoxCollider2Ds colliding.

Physics2D

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Jul 23, 2015

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Version/s: 5.1.1f1

Steps to reproduce:1. Open project.2. Open the scene in "testing" folder.3. Press "play".The editor should now freeze for a few seco... Read more

0
votes
Fixed

[Mecanim] Null Reference when transitioning from Sub-state machine to Ex...

Animation

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Aug 12, 2015

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Version/s: 5.2.0b6

Or repeat the steps shown in gif with the new project1. Create a new project2. Create a new Animator Controller3. Create SubState ma... Read more

0
votes
Fixed

[DX11] Incorrectly resizing when switching from windowed mode to fullscreen

Deployment Management

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Sep 08, 2015

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Version/s: 5.2.0f3

Steps to reproduce:1. Create a new project.2. Build it to windows standalone.3. Run it with forced dx11.4. Open in windowed mode, in... Read more

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