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Exceptions are being thrown in HashSet<T> when using AssemblyDefinition
Steps to reproduce: 1. Download 996937_repro.zip 2. Open ScriptA and ScriptB in VS 3. Notice multiple errors in Error List Expected... Read more
DLL is not imported correctly when a project requiring a Library rebuild...
Steps to reproduce: 1. Open QA attached project 2. Navigate to Assets/Commonds/Atesh/WindowsAndWidgets/DLLs/ -- Notice the state of ... Read more
Crash on "MemoryManager::Reallocate" when shooting objects with particles
Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Shoot around the scene - Editor crashes at this point Expe... Read more
IL2CPP strips parameter attributes
Steps to reproduce: 1. Open user attached project 2. Build to anything that supports IL2CPP (Tested Android and iOS) 3. Inspect debu... Read more
Serialization of custom class doesn't work when defined in a base class ...
To reproduce: 1. Open the project, attached by the tester (serializationBug.zip) 2. Inspect the ChidClass.cs script 3. Add the scri... Read more
[Android] GearVR Rendering Skinned Mesh breaks with Normal mapped standa...
Steps to reproduce: 1. Open attached project "Unity_Simple_Tests_01.zip" 2. Enter play mode and observe mesh animating 3. Build and ... Read more
[Android] "Input.GetMouseButton" stays true if there is a touch interrupt
Reproduction steps: 1. Download and open attached project ("InputTest.zip") 2. Build and run "test.unity" scene on an Android device... Read more
"IndexOutOfRangeException: Array index is out of range" is shown when th...
To reproduce: 1. Open the project, attached by the user (TVboy.zip) 2. Open the "Example-Avatar" scene 3. Open the Scene view 4. Ob... Read more
Null reference exception is being thrown when Tag from the Tag list is r...
To reproduce: 1. Open project attached by QA 2. Remove "TagB" from the tag list 3. Build and run project 4. Check player.log or Xc... Read more
Crash on MonoScript::InitializeAssemblyNameAndScriptType when updating "...
How to reproduce: 1. Open the attached project "FullTestPass_2018.2.zip" 2. Window -> Package Manager 3. Update TextMesh Pro package... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode
- Navigation Agent stops moving where multiple different NavMesh Surfaces overlap when the "NavMeshAgent.SetPath" method is used