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[Bug Reporter] Unable to send Standalone Profiler Crash Bug Report if pr...
The Bug Reporter fails to pack and send the crash bug report after encountering the Standalone Profiler Crash if the said project is... Read more
FBX Importer broken Animation Tab and errors
Importing any FBX files with animation corrupts the Importer Animation tab (Inspector) and generates errors in the console. see atta... Read more
The value of the property AbstractEventData.used does not reset after th...
How to reproduce: 1. Open the project "case_1219722-EventData" 2. Open the Scene "test" 3. Enter the Play Mode 4. Right-click the bu... Read more
[Mesh Output] Connecting a noise operator to an Output Mesh' Transform t...
Repro steps: 1. Create an 'Output Mesh' contextual node. 2. Create a Perlin Noise 3D operator. 3. Connect any Noise output into any ... Read more
[HDRP] DXR Wizards DefaultSceneRoot points to volume located in Packages...
When HDRP wizard runs it creates folder HDRPDefaultResources in the project, however, it never uses the volumes inside. This is beca... Read more
When exiting and returning to Holographic Remoting Player on HL2, Unity ...
DESCRIPTION When exiting and returning to Holographic Remoting Player on HL2, Unity 2018 LTS crashed. NOTES Bug I was expecting was... Read more
HideInMenu attribute on a custom Marker class does not hide it from the ...
1) Add the file that is linked to this case (see first comment) to your project. 2) Create a new timeline asset. 3) Open the timelin... Read more
ECS/Hybrid Rendering fails to build for UWP
Setup a UWP/Mixed Reality/ARM64 configuration (for HoloLens 2) to build a simple cube scene with Hybrid Rendering/ECS using latest p... Read more
macOS Native Plugins not detected or misplaced in Builds
Pending further investigation on PS4 test failures @andews https://ono.unity3d.com/unity/unity/pull-request/102500/_/platform/misc/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Materials are not rendering in Player when "Single Pass Instanced \ Multi-View" is selected and "Surface Type" is set to "Transparent"
- Hair master stack shader on hair is blown out when there is a backlit light on it
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- UIToolkit bindings on RadioButtonGroup is not displaying the selected radio button when the choice list is bound
- Multiple Video Players are not playing simultaneously when played in WebGL