Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0f3
Issue ID
1002136
Regression
No
Renderer.Bounds.Size returns inaccurate size for rotated round objects
Steps to reproduce:
1. Open “BoundsSize.zip” Unity project
2. Open “Main” scene
3. Select “Sphere” object in Hierarchy
4. Change object’s transform rotation to (45, 45, 0) in Inspector
Expected results:
Renderer.Bounds.Size does not change after changing rotation
Actual results:
Renderer.Bounds.Size increases significantly
Reproduced in: 2018.2.0a1, 2018.1.0b7, 2017.3.1p1, 2017.2.1p4, 2017.1.3p1, 2017.1.0a1
_________
By design:
The renderers bounds are an AABB of the meshes bounds rotated by the transform, this is for performance reasons as calculating the position of every vertex and creating the bounds every frame for every object is not optimal.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment