Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b6
Issue ID
1002155
Regression
No
Model Rig Bone Menu is limited and won't show all of the hierarchy of bones. "Assertion Failed" errors appear
How to reproduce:
1. Download attached project file
2. Select Leeroy model in Assets Window
3. In the Inspector Window, go to Rig settings, enable "Optimize Game Objects" and click the plus to add a transform to expose
4. Keep clicking on the options with an arrow which will go deeper in the hierarchy of bones (notice that after 11 clicks you can't keep going anymore)
Actual result: Model Rig Bone Menu is limited and won't show all of the hierarchy of bones. 11 clicks in the menu won't let you delve deeper and will auto-close. When this happens several "Assertion Failed" errors appear.
Reproduced with: 2017.1.3p1, 2017.2.1p3, 2017.3.1p1, 2018.1.0b7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent help box font size in Project Settings window
- Local package MonoBehaviour scripts appear as missing after updating the project when the project and package paths share the same prefix
- AssetBundle Variants do not switch when a Sprite (2D and UI) texture is referenced from a Material
- Location tooltip in the Viewport of UI Builder window does not update when the UI Document Asset is moved to a different location
- Audio Clip Volume and Avoid Repeating Last fields values cannot be changed in Audio Random Container window
Resolution Note (2018.2.X):
ModelImporter improvement for 2018.2 were done, but the dropdown issue won't be fixed.