Search Issue Tracker
Fixed
Votes
0
Found in
5.4.1f1
Issue ID
842163
Regression
No
WebGL: UnityProgress.js SetProgress is not called during decompression
On WebGL build, SetProgress function is not called when decompressing compressed files in Release directory. Instead, SetProgress gets called many times after decompression is done.
Reproduction steps:
1. Create new project
2. Set WebGL template as "default" in player settings
3. Build project as WebGL build
4. Run the index.html file
Expected result: loading bar moves smoothly from start to end
Actual result: loading bar jumps only once while loading.
This happens because SetProgress is called once before files decompression and many times on the same frame after decompression.
Tested on: Unity 5.4.1f1, 5.3.3f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
- A memory leak occurs in Play mode when using Direct3D12 Graphics API
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when rendering 60 real-time lights in the far distance
- Black artifacts appear in the Scene view when moving the mouse with the Scene and Device Simulator windows open
Add comment