Search Issue Tracker
Fixed
Votes
0
Found in
5.4.1f1
Issue ID
842163
Regression
No
WebGL: UnityProgress.js SetProgress is not called during decompression
On WebGL build, SetProgress function is not called when decompressing compressed files in Release directory. Instead, SetProgress gets called many times after decompression is done.
Reproduction steps:
1. Create new project
2. Set WebGL template as "default" in player settings
3. Build project as WebGL build
4. Run the index.html file
Expected result: loading bar moves smoothly from start to end
Actual result: loading bar jumps only once while loading.
This happens because SetProgress is called once before files decompression and many times on the same frame after decompression.
Tested on: Unity 5.4.1f1, 5.3.3f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
- TableEntryAdded event is not triggered when a new entry is added in the Localization Tables window
- The macOS Player is built to a different folder than the selected one when the Player is built on Windows
- Editor memory leak in VisualElement when recompiling in a blank URP project
Add comment