Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
5.5.0xb5
Issue ID
842658
Regression
No
[Linux Editor] Shader fails to compile on Linux
Shader fails to compile on Linux. It compiles fine on OSX (bot use OpenGL Core profile).
Steps to reproduce:
1) Open the latest attached project.
2) Try to recompile UnlitTextureColored.shader.
Error pops up in the console:
Shader error in 'NAKAI/Unlit/Texture Colored': 'constructor' : too many arguments at line 55 (on opengl)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING SHADER_API_DESKTOP
Reproduced on:
5.5.0xb5, 5.4.1f1, 5.3.6f1
______
FIXED ON 5.6.2f, but may fail due to Case 991968
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- [Linux] Silent crash when generating lighting
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node
Add comment