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Fixed in 5.5.0
Effectors don't ignore kinematic objects in calculations (performance issue
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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- [Android 4.1][IL2CPP] IL2CPP app built with "Strip Engine Code" enabled crashes/freeze on Android 4.1 OS devices
- [2018.4] Console throws a Warning about corrupted ProjectVersion.txt file which is in another Project
- [Adreno][Vulkan][Android] Models rendered with Blend "One Zero" or an implicit blend mode create artifacts on Vulkan
- [iOS] Build crashes when orientation is set to Portrait Upside Down on devices without Home button