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0
votes
Fixed

Graphics.DrawMeshInstancedIndirect stops drawing when Editor looses focus

Graphics - General

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

Reproduction steps: 1. Open attached project "1210757_DrawMeshInstancedIndirect" and scene in oi_PCE/Scenes/PCE_Renderer_RayMarching... Read more

0
votes
Fixed

Local Shader Keywords are not used in Editor when loaded from AssetBundles

Shaders

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Jan 04, 2020

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Version/s: 2019.3.0a8, 2019.3.0f3, 2020.1

How to reproduce: 1. Open "SampleScene" from "LocalKeyword_1_6.zip" 2. Set "Play Mode Script" to "Use Existing Build" in Window>Asse... Read more

0
votes
Duplicate

Timeline Audio Tracks are not paused when Editor loses focus

Package: Timeline

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Feb 05, 2020

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Version/s: 1.1.0, 1.2.10, preview.7 - 1.3.0

Steps to reproduce: 1. Open the attached project (case_1217337.zip) 2. Under Edit > Project Settings > Player > Resolution and Prese... Read more

0
votes
Fixed

Cloth still uses gravity when "Use Gravity" is unchecked

Physics

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Feb 06, 2020

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Version/s: 2019.3.1f1, 2020.1.0a21

Cloth still uses gravity when "Use Gravity" is unchecked 1. Open attached Unity project 2. Select "Plane" in the Hierarchy window 3... Read more

0
votes
By Design

BlobAssetReference is never disposed when created at runtime

Package: Unity Physics

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Feb 03, 2020

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Version/s: 0.2.5-preview.1

How to reproduce: 1. Open the attached project "1216731.zip" 2. Open the Task Manager/Activity Monitor 3. Open the Sample Scene 4. E... Read more

0
votes
Fixed

InputSystem.LowLevel.StateEvent.From Device pointer values are reset an...

Package: Input System

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Jan 27, 2020

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Version/s: preview.4 - 1.0.0

To reproduce: 1. Open attached project ("case_1214791.zip") 2. Press Play > Game View window > hold "w" button for a few seconds 3. ... Read more

0
votes
By Design

Editor uses path to Android SDK which was set manually even when flagged...

Mobile

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Jan 30, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.1

To reproduce: 1. Open the user's attached project 2. Have Android SDK in an external location 3. Set the path to that external Andro... Read more

0
votes
Fixed

"ReadPixels" errors appear when modifying a directional light with a rea...

Graphics - General

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Feb 05, 2020

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Version/s: 2019.3.6f1, 2020.1.0a19, 2020.1.0a21

Steps to reproduce: 1. Open user-supplied project 2. Rotate the Directional Light Expected: no errors in the Console window Actual:... Read more

0
votes
Fixed

[URP] Some tests fail due to Destroy being called at the wrong time

Package: Scriptable Render Pipeline Universal

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Jan 15, 2020

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Version/s: 8.0.0

In IL2CPP, effects that rely on TextureCurve.Finalize in Universal Render Pipeline throw errors due to Destroy being called at the w... Read more

1
votes
Fixed

Editor crashes when selecting/clicking on 'Pack Preview' in a Sprite Atl...

2D

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Feb 04, 2020

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Version/s: 2019.3.0f5, 2019.3.0f6, 2020.1.0a19

How to reproduce: 1. Open the attached 'UnityBug_SvgAtlasCrash.zip' project 2. In the Project window select 'MySpriteAtlas' asset 3.... Read more

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