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[CurveEditor] NullReference Exception in UnityEditor.CurveEditor.WrapMod...
Undoing a curve with the new wrap methods throws a null reference exception. Repro steps: 1. Open Scene1 from attached project 2. O... Read more
[Cloth] Cloth keeps updating when deactived
To reproduce: 1. Open attached project and play "Bug" scene. 2. Open Profiler Window. 3. In profiler's Overview find "Physics.Updat... Read more
NavMeshAgent path to object with a collider glitches if moved in the sce...
Steps to reproduce: 1.Download and open attached project in the edit 2.Hit play 3.When the cylinder reaches the cube, move cylinder ... Read more
NavMeshAgent runs back and fourth on the destination point when auto-bre...
Steps to reproduce: 1.Download and open attached project 2.Hit play 3.Observe cylinder behavior Expected result: cylinder stops ins... Read more
[NavMesh][SpeedTree] Height leap artifact appears on NavMesh after bakin...
Steps to repro: 1. Open attached project; 2. In the ProjectBrowser go to Assets -> Scenes folder; 3. Open 'Gameplay' scene; 4. Open... Read more
Unity crashes on ShaderLab when changing scene with locked inspector window
Reproduction steps: 1) Open "InspectorLockCrash.zip" project 2) Open "Object2" scene 3) Select the cube 4) Lock the Inspector window... Read more
Texture Compression on android platform adds color channels not present ...
Steps to reproduce: 1. Open user attached project 2. Change platform to Android 3. Navigate to Assets/Materials/Textures/RngM_MOV_T1... Read more
Setting Rigidbody Mass to 0.1 makes Hinge Joints strech unexpetedly
Steps to reproduce: 1. Open attached project 2. Open "Map5" scene 3. Find Level>Chains GameObject in hierarchy 4. Select all Chains'... Read more
[NavMesh] [Carving] NavMeshAgent does not find the next location on star...
Steps to reproduce: 1. Download and open the attached project 2. Hit play 3. Observe player character behaviour Video in edit Expec... Read more
Mesh looks differrent than in 5.4
To reproduce: 1. Open attached project in 5.4 2. Open polysurface1 mesh in inspector 3. Notice that it has faces that are visible fr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file