Search Issue Tracker
Texture Compression on android platform adds color channels not present ...
Steps to reproduce: 1. Open user attached project 2. Change platform to Android 3. Navigate to Assets/Materials/Textures/RngM_MOV_T1... Read more
Setting Rigidbody Mass to 0.1 makes Hinge Joints strech unexpetedly
Steps to reproduce: 1. Open attached project 2. Open "Map5" scene 3. Find Level>Chains GameObject in hierarchy 4. Select all Chains'... Read more
[NavMesh] [Carving] NavMeshAgent does not find the next location on star...
Steps to reproduce: 1. Download and open the attached project 2. Hit play 3. Observe player character behaviour Video in edit Expec... Read more
Mesh looks differrent than in 5.4
To reproduce: 1. Open attached project in 5.4 2. Open polysurface1 mesh in inspector 3. Notice that it has faces that are visible fr... Read more
Impossible to build project to network path, DirectoryNotFoundException ...
Steps to reproduce: 1. Create new project 2. Try to build to network path 3. Notice DirectoryNotFoundException thrown in console. ... Read more
[PrecomputedRealtimeGI][Editor] Light changes after another scene is loa...
Steps to reproduce: 1. Open attached project 2. Open scene "00-Main" and run it 3. Press "1" to additively load scene "01-Additive1... Read more
[ES2] Shader shows wrong colour
Steps to reproduce: 1) Download attached project ' BugReport.zip' and open in Unity 2) Make sure OpenGLES2 is enabled in Graphics AP... Read more
Upgrading project to 5.5 crashes at UnityConnectSettings::OnEditorBuildT...
Steps to reproduce: 1. Open attached project using 5.5.0b8 Note: doesn't crash when same project is reimported for the second time... Read more
Stepping over an empty method for several times in Visual Studio crashe...
Reproduction steps: 1. Open the "bug.zip" project 2. Open the "test" scene 3. Open the "Sample.cs" script 4. Place breakpoint on lin... Read more
dragging a prefab to a scene crashes editor on HandleSetTransformFatherD...
Steps to reproduce: 1. Open attached project "crash000.zip" 2. Open "MainScene" scene 3. Drag "cardNode" prefab to scene Result: cra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Joint Physics result in unexpected behaviors when used for articulated vehicles like buses or trucks
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts which worked with TMP Font Asset Creator