Search Issue Tracker
By Design
Votes
0
Found in
5.5.0b7
Issue ID
841398
Regression
No
Setting Rigidbody Mass to 0.1 makes Hinge Joints strech unexpetedly
Steps to reproduce:
1. Open attached project
2. Open "Map5" scene
3. Find Level>Chains GameObject in hierarchy
4. Select all Chains' child objects from "chain start" to "chain end"
5. Set Rigid boyd mass to 0.1
6. Play in editor
Results: Hinge Joints streches in unexpected way
Reproduced with: 5.5.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment