Search Issue Tracker
By Design
Votes
0
Found in
5.5.0b7
Issue ID
841398
Regression
No
Setting Rigidbody Mass to 0.1 makes Hinge Joints strech unexpetedly
Steps to reproduce:
1. Open attached project
2. Open "Map5" scene
3. Find Level>Chains GameObject in hierarchy
4. Select all Chains' child objects from "chain start" to "chain end"
5. Set Rigid boyd mass to 0.1
6. Play in editor
Results: Hinge Joints streches in unexpected way
Reproduced with: 5.5.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment