Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.1p4
Issue ID
841299
Regression
No
[Cloth] Cloth keeps updating when deactived
To reproduce:
1. Open attached project and play "Bug" scene.
2. Open Profiler Window.
3. In profiler's Overview find "Physics.UpdateCloth"
4. Uncheck "Toggle Cloth Component" in Game window. (disables cloth component)
Expected result: Physics.UpdateCloth is not updating (0.00%).
Actual result: Physics.UpdateCloth is updating (>0.00%). Not updating only when the whole object is disabled.
Reproducible with: Unity 5.4.2f1, 5.4.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Brush Size in the Inspector window does not update when the Brush Size in Scene View is changed
- "ArgumentOutOfRangeException" errors are thrown every time a keyboard key is pressed when renaming a component in UI Builder with a symbol and changing the name after label attribute warning
- Values in "Rect Transform" component are only partially updated when changing values in Prefab Mode
- Same Asset Type Focused Inspectors do not repaint when menus are manipulated
- Bool or Trigger Parameters can be selected via right clicking to the right of a Parameter control in the Animator Window
Add comment