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[HLAPI] Having Online and Offline scene setup in NetworkManager override...
Steps to reproduce: 1. open scene 'Main' 2. enter Play mode Expected: 'Online' and 'Third' scenes loaded Actual: overrides all exis... Read more
[HLAPI] Using SceneManager to load a scene after the server start disabl...
Steps to reproduce: 1. open attached project 2. play scene 'Main' Expected: Online scene has Cube GameObject synced over network Ac... Read more
[HLAPI] locally destroying object with NetworkTransform logs HandleTrans...
Steps to reproduce: 1. open attached project 2. run two instances 3. one as client one as host 4. on the host click button '1' svera... Read more
[IL2CPP] InvalidOperationException when using Linq's Queryable.Where
Steps to reproduce: 1. Open attached project 2. Open scene "DemoScene" and build it on any platform using IL2CPP scripting backend ... Read more
[Rigidbody] Rotation Constraints are lost when creating a prefab with RB
When creating a prefab from a gameobject with rigidbody rotation constraints, the constraint locks are not saved to the prefab and a... Read more
[IL2CPP] IL2CPP build crashes in specific MonoBehaviour
Steps to reproduce: 1. Open attached project 2. Build it to any IL2CPP platform 3. Run built project 4. As soon as scene loads buil... Read more
[NavMeshAgent] Game object sticks to the obstacles while dragging in the...
Steps to reproduce: 1. Open the attached project 2. Open the ad.scene.unity scene(Assets -> Adomas work ->ad.scene.unity scene) 3. P... Read more
[Projector] Setting projector's render queue in runtime doesn't change a...
Steps to reproduce: 1. Open attached project 2. Open scene "Bug" and run it 3. Notice 4 spheres in the scene. Top-left one is purpl... Read more
Collab toolbar scrolls to top when revert changes
1. What happened Collab Toolbar working with long list of changes: if reverting some items down the way, the list is scrolled to the... Read more
Editor tests are not found and 'ArgumentException' is thrown if PlayerSe...
Steps to reproduce: 1. Open user provided project. Notice 'ArgumentException: Illegal characters in path.' in console 2. Open 'Edito... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file