Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0b8
Issue ID
841397
Regression
No
[NavMesh][SpeedTree] Height leap artifact appears on NavMesh after baking scene with SpeedTrees
Steps to repro:
1. Open attached project;
2. In the ProjectBrowser go to Assets -> Scenes folder;
3. Open 'Gameplay' scene;
4. Open Navigation tab (Window -> Navigation);
5. Click 'Bake' button;
6. Wait until NavMesh bakes and observe its surface.
Actual result:
Height leap artifact appears on NavMesh surface in area where Speedtree model is placed (see attached screenshot).
Expected result:
NavMesh should bake without height leaps, it's appearance surface should be consistent with terrain's surface.
Notes:
- Reproduces on both OSX 10.12 and Windows 10;
- Reproduced only once in a huge game project; was unable to repro in the new project;
- Reproduces in 5.5.0b7 and 5.5.0b8;
- Doesn't reproduce when SpeedTree are disabled on the terrain.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment