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[IL2CPP] When the project is built on a device, the built symbols.zip fi...
Reproduction steps:1. Open the attached project;2. Check if Scripting Backend is set to IL2CPP;3. Build the project on a device;4. C... Read more
Console "RenderTexture.GenerateMips failed" errors are thrown when enter...
To reproduce:1. Open the "DefaultScene" in the user-provided project2. Enter Play mode3. Observe Console window Desired outcome: Ent... Read more
SpeedTree object is not connected to it's shadow
Reproduction steps:1. Download project "SMALL_SpeedTreeGrass.zip" and open in Unity2. Open scene "1" Expected: there should be no ga... Read more
GestureRecognizer.TappedEvent is deprecated and suggests using OnTappedE...
Steps to reproduce:1. Open attached project "942738.zip"2. Open "Test.cs" script Actual Result:GestureRecognizer.OnTappedEvent event... Read more
[.NET 4.6][iOS] Crash in il2cpp::icalls::System::System::Net::Sockets::S...
Steps to reproduce:1. Download the project attached by the user2. Build "test" scene to iOS3. Build the project to an iOS device Res... Read more
[OnGUI] Label's text is blurry if there is no camera or it is set to Don...
Reproduction steps:1. Download project "Label Bug Check.zip" and open in Unity2. Open scene "EmptyScene"3. Enter Play mode Expected:... Read more
ETC1 Supported UI material doesn't cope well with sprites that are packe...
To reproduce: 1. Open the project, attached by the user (Reborn4.zip)2. Open the "TestUIBug" scene3. In Build settings, switch platf... Read more
Editor crash on CollectObjectHierarchyWithHideFlagFilter when opening pr...
To reproduce:1. Open the user-provided project. Desired outcome: Project opens without crashing.Actual result: Projects crashes when... Read more
NullReferenceException thrown when setting an Avatar Mask to FBX with no...
Steps to reproduce:1. Open user attached project "ModelTest.zip"2. Select @3fingers_closed_pose3. Go to Animations tab4. Navigate to... Read more
[VR] OpenVR MultiPass Stereo Mirror mode shows double images, no image c...
If stereoMirrorMode is set to true the images in the headset are doubled as if there is no stereo convergence happening. Pretty sure... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS