Search Issue Tracker

Fixed in Unity 2018.1

Votes

0

Found in

5.5.0b5

Issue ID

841236

Regression

No

[Projector] Setting projector's render queue in runtime doesn't change actual render queue

Graphics - General

-

-

Priority: 7Not yet prioritized for a release

-

Severity: 4Minor or cosmetic issue

Steps to reproduce:

1. Open attached project
2. Open scene "Bug" and run it
3. Notice 4 spheres in the scene. Top-left one is purple while top-right is black. Both bottom ones are black. The problem here is that bottom-left one has same render queue value as top one so they should look the same

Actual result: projector material's render queue doesn't change unless projector is disabled and re-enabled
Expected: projector material's render queue changes without need to re-enable it

Workaround: Disable and enable projector

Reproduced with: 5.3.6p7, 5.4.2f1, 5.5.0b7

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.