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Fixed in 5.5.0
Votes
0
Found in
5.5.0b7
Issue ID
841292
Regression
Yes
[Rigidbody] Rotation Constraints are lost when creating a prefab with RB
When creating a prefab from a gameobject with rigidbody rotation constraints, the constraint locks are not saved to the prefab and also reset on the object. Happens also when you update the prefab with the Apply button. The issue only occurs if there are 2 or less rotation constraints on the rigidbody.
Repro:
1. Open the RigidbodyConstraints project
2. Load 'testscene'
3. Select the 'Prefab' object in the hierarchy
4. Enable 1 or 2 rotation constraints on the rigidbody component
5. Click Apply to save changes to prefab
6. Observe rotation locks are reset
Happens in:
5.5.0b7
Working in :
5.4.1f1
Comments (1)
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alteredgene-london
Oct 27, 2016 15:36
Still Happens in 5.5.0b8