Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b7
Issue ID
841292
Regression
Yes
[Rigidbody] Rotation Constraints are lost when creating a prefab with RB
When creating a prefab from a gameobject with rigidbody rotation constraints, the constraint locks are not saved to the prefab and also reset on the object. Happens also when you update the prefab with the Apply button. The issue only occurs if there are 2 or less rotation constraints on the rigidbody.
Repro:
1. Open the RigidbodyConstraints project
2. Load 'testscene'
3. Select the 'Prefab' object in the hierarchy
4. Enable 1 or 2 rotation constraints on the rigidbody component
5. Click Apply to save changes to prefab
6. Observe rotation locks are reset
Happens in:
5.5.0b7
Working in :
5.4.1f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
alteredgene-london
Oct 27, 2016 15:36
Still Happens in 5.5.0b8