Search Issue Tracker
By Design
Votes
0
Found in
5.5.0b7
Issue ID
841085
Regression
No
[HLAPI] Using SceneManager to load a scene after the server start disables all of scene's existing objects with NetworkIdentity
Steps to reproduce:
1. open attached project
2. play scene 'Main'
Expected: Online scene has Cube GameObject synced over network
Actual: Cube gets disabled
note:
* it works if you load the scene before starting host
* setting the client as ready does not solve this
Reproduced: 5.5.0b7, 5.4.1p2, 5.3.6p6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment