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Votes

0

Found in

5.5.0b7

Issue ID

841085

Regression

No

[HLAPI] Using SceneManager to load a scene after the server start disables all of scene's existing objects with NetworkIdentity

Networking

-

Steps to reproduce:
1. open attached project
2. play scene 'Main'

Expected: Online scene has Cube GameObject synced over network
Actual: Cube gets disabled

note:
* it works if you load the scene before starting host
* setting the client as ready does not solve this

Reproduced: 5.5.0b7, 5.4.1p2, 5.3.6p6

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