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After pressing "Build and Run" with Metro development build, Unity finis...
How to reproduce:1. Download attached project and open "Main" Scene2. Make sure platform set to "Universal Windows Platform" and "De... Read more
BasicPlayableBehaviour OnBehaviourPlay does not always get triggered in ...
Steps to reproduce:1. Open attached ‘BasicPlayableBehaviour.zip' Unity project2. Open scene ‘Test'3. Enter Play mode Expected result... Read more
[UWP] UdpClient.Receive() throws an ArgumentException when API Compatibi...
Steps to reproduce: 1. Open attached project2. Open player settings, switch scripting backend to IL2CPP and API Compatibility to .NE... Read more
Losing focus in Full screen mode, resets resolution to attached display ...
How to reproduce:1. Download attached project and open "Test" Scene2. Make sure settings in Player settings are: D3D Fullscreen Mode... Read more
[SpeedTree] Double sided GI feature is missing in tree assets
Double sided GI feature is not implemented for SpeedTree shaders, thus backface tolerance issues can be easily observed when SpeedTr... Read more
[UI] Scale in Lightmap info box is not displayed correctly
In Mesh Renderer component, information box for Scale in Lightmap parameter, namely "Object's size in lightmap has reached max atlas... Read more
Rigidbody with Interpolate mode set to interpolate makes a small hiccups...
Steps to reproduce: 1) Download attached project and open in Unity2) Build and Run 'RotationTester' sceneObserve the cube and you sh... Read more
Realtime light probes are broken in play mode
Realtime light probes are not working correctly in editor. Steps for reproduction:1) Download the project below `707267.zip`2) Open ... Read more
[Emission] Sub Emitters with rate over distance keep emitting after thei...
Repro steps:1. Open Scene1 from the attached project2. Preview the particle system by selecting it in the hierarchy.3. Observe how r... Read more
Standard material inspector is not refreshed when changing shader type
Steps to reproduce:1. Select "New Material" in the project2. The inspector shows the "Standard" shader editor3. Change the shader to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value