Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b6
Issue ID
837516
Regression
Yes
[Regression][OSX][5.5] 'Couldn't decompress package' error is shown after importing package through Launcher
Steps to repro:
1. Open Unity;
2. In the Launcher window click 'New' button;
3. Click 'Add Asset Package' button;
4. Select 'Gaia - Terrain Creation Texturing population';
5. Click 'Done';
6. Enter the name of the project, specify path and click 'Create Project'.
Expected result:
Package starts to decompress, and is eventually imported to the 'Assets' folder of the project.
Actual result:
- Decompressing doesn't happen;
- Editor throws error : Failed to import package with error: Couldn't decompress package.
See attached video and actual.png screenshot.
Regression introduced in 5.5.0b6.
Workaround is to import the package when launching Asset Store from Editor.
Notes:
- Reproducible in 5.6.0a1(trunk), 5.5.0b6;
- Not reproducible in 5.5.0b5, 5.5.0b4, 5.4.1p1;
- Reproducible only OSX 10.12; not reproducible in Windows 10;
- Happens only when importing package through Launcher; Not reproducible for importing packages inside active Editor window.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- On Script import/reimport MonoImporter does not generate consistent results due to updating Custom packages
- [Entities Graphics] Size of the Content Update generated folder increases when changes are made to the Scene
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component
- Crash on block_remove when a scene is opened in a specific project
- The GameObject with a Hinge Joint Component does not return to the initial position when the Use Motor property is toggled off
Add comment