Search Issue Tracker

0
votes
Fixed

[Collab] Reverting script on 5.5 and 5.6 never ends if is opened in scri...

Collab

-

Aug 26, 2017

-

Version/s: 5.6.3f1

To reproduce:1. Create a new project2. Create 2 scripts3. Push to collab4. Open both scripts on any script editor(i.e. MonoDevelop),... Read more

0
votes
By Design

Upon opening project, Scene View won't render

Scene/Game View

-

Aug 27, 2017

-

Version/s: 2017.1.0f3

To reproduce:Open project Expected: Scene View rendersActual: Scene View is grey (or black if clicked on). You can still select obje... Read more

0
votes
Fixed

[Doc] AssetPostprocessor.OnPreprocessModel() not setting Animation Wrap ...

Animation

-

Aug 28, 2017

-

Version/s: 2017.1.0f3

1. Open attached Unity project "AnimationLoopBug.zip" (OC link)2. Import any animation from "animations.zip"3. Check out "Editor/Mod... Read more

0
votes
Not Reproducible

DownloadHandler with a preallocated byte array still generates per frame...

Networking

-

Aug 28, 2017

-

Version/s: 2017.1.0p4

To reproduce: 1. Open the project, attached by the user (DownloadHandlerGarbage.zip)2. Open the "scene0" scene3. Enter Play mode4. O... Read more

0
votes
Won't Fix

Default materials SpatialMappingWireframe and TangoARRender is corrupted...

Graphics - General

-

Aug 28, 2017

-

Version/s: 2017.2.0b9

Seems to be reproducible on Graphics APIs. Steps:1. Create a New project2. Set Build Target to Android or WebGL3. Window > Lighti... Read more

0
votes
Not Reproducible

Editor crashes in GameObject::GetSupportedMessagesRecalculate when a spe...

Deployment Management

-

Aug 29, 2017

-

Version/s: 2017.2.0b8

To reproduce: 1. Open the project, attached by user (see download link in edit)2. Build the project for Windows standalone Expected:... Read more

4
votes
By Design

Bounds provided in additionalVertexStreams never get used when modifying...

Graphics - General

-

Aug 31, 2017

-

Version/s: 2017.1.0f3

1. Open the attached "BoundsProject" and "Main" scene2. Open the "Expand" script, notice that the Mesh Vertex data (along with its B... Read more

0
votes
By Design

Dynamic Batching Draw Calls always 0 in a player

Graphics - General

-

Aug 31, 2017

-

Version/s: 2017.2.0b9

Steps to reproduce:1. Open the attached project2. Open Player Settings and notice Dynamic Batching is enabled3. Press File/Build &am... Read more

4
votes
Fixed

[MSBUG][UWP] [Xbox One] Gfx.WaitForPresent takes significantly longer wi...

Universal Windows Platform

-

Aug 31, 2017

-

Version/s: 2017.2.0b9

Gfx.WaitForPresent takes almost twice as long when a UWP project is built for Xbox (Screenshots attached)Launching UWP build on PC d... Read more

0
votes
Fixed

ScriptedImporter fields not displayed as read-only in Inspector

Inspector Framework

-

Aug 31, 2017

-

Version/s: 2017.2.0b9

Steps to reproduce:1. Open attached Unity project "ScriptableImporter_EditableAsset.zip"2. Click on Test.qte3. Look at the Inspector... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.