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0
votes
Not Reproducible

Maximizing editor window makes UI elements be positioned incorrectly

uGUI

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Sep 01, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1. Open the "bug.zip" project 2. Open the "test" scene 3. Make sure you can see the Game view 4. Maximize the ed... Read more

0
votes
Fixed

UnityEditor.EditorUtility does not contain a definition for SetSelectedW...

Editor - Other

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Oct 02, 2016

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Version/s: 5.5.0b5

Steps to reproduce: 1. Open attached project "etsett.zip" 2. Open Console window Result: compiler error - "UnityEditor.EditorUtility... Read more

0
votes
Duplicate

Cannot change Input method while Editor is in focus

Editor - Other

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Oct 03, 2016

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Version/s: 5.5.0b6

Reproduction steps: 1. Open any project using 5.5 2. Try to switch languages via shortcut (alt+shift / ctrl+shift) or manualy from t... Read more

0
votes
Duplicate

[WSA] Sound doesn't play in headphones if they are connected while the s...

Windows Store Apps

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Sep 23, 2016

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Version/s: 5.5.0b5

Reproduction steps: 1. Open the attached project and build it to WSA (SDK 10 or 8.1) 2. Deploy the project to MS Surface Pro (it has... Read more

0
votes
Won't Fix

Materials with particle shaders are not working (in magenta) when scene ...

Asset and Scene Management

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Sep 30, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1) Open "836911_assetBundles.zip" project 2) Open "MeleeWeaponTrail/Example/Scenes/Example.unity" scene 3) Build... Read more

1
votes
Fixed

'Package corrupted, deduced GUID exists but at different destination pat...

Editor - Other

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Oct 03, 2016

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Version/s: 5.5.0b6

Whenever an asset package is imported from the Asset Store with Unity 5.5, an error message appears. Steps to reproduce: 1) Create ... Read more

0
votes
Won't Fix

Generating mipmaps on RenderTexture with dimensions set to Tex2DArray is...

Graphics - General

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Sep 28, 2016

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Version/s: 5.4.1f1

Reproduction steps: 1. Open the project 2. Open the "test" scene 3. Make sure "Use Mipmap" is enabled on "RT" gameobject 4. Open the... Read more

0
votes
Fixed

Realtime GI Lightmaps Not Updated In The First Frame

Global Illumination

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Oct 03, 2016

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Version/s: 5.5.0b5

The scene with only Precomputed Realtime GI enabled fails to display correct lightmap values after loading from a scene with light p... Read more

1
votes
Won't Fix

[Player, D3D11] FullScreen Switch shows memory leaking

DirectX

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Oct 03, 2016

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Version/s: 5.4.0f3

[Player, D3D11] FullScreen Switch shows memory leaking 1. What happened When switching between full-screen and windowed in player ... Read more

0
votes
Fixed

[FinalGather] Final Gather bake artifacts when used with transparent sha...

Global Illumination

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Sep 28, 2016

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Version/s: 5.4.b18

Using standard transparent material with albedo alpha set to 0 produces shadow artifacts when Final Gather is enabled in Enlighten b... Read more

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