Search Issue Tracker
By Design
Votes
0
Found in
5.4.1f1
Issue ID
837344
Regression
No
Lightmapped object with alpha-clipped material occasionally cut holes in lightmap
Summary: Alpha clipped materials attached to flat planes, when angled perpendicular to the light, and if positioned at certain X and Z locations in world space, will cut holes through baked shadows.
Steps to reproduce:
1. Open attached project
2. Open scene "Bug report"
3. Move scene camera to the center of terrain cluster
4. Bake lightmap
5. Notice lines cut out of baked shadow
Reproduced with: 5.2.5f1, 5.3.6p6, 5.4.1p4, 5.5.0b6
Workaround: use the progressive lightmapper or move object closer to (0,0,0).
A fix for Enlighten is to change the push-off parameter to a larger value. An order of magnitude higher pushoff value (0.001) fixes the artifacts on this tree scene.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment