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Fixed in 5.4.9

Votes

0

Found in

5.4.b18

Issue ID

836139

Regression

Yes

[FinalGather] Final Gather bake artifacts when used with transparent shader at alpha 0

Global Illumination

-

Using standard transparent material with albedo alpha set to 0 produces shadow artifacts when Final Gather is enabled in Enlighten bake.
Increasing Bounce Intensity on the directional light produces more visible artifacts.

Repro:

1. Open project 'TransparencyFinalGatherTest'
2. Open scene 'FinalGatherBug'
3. (If lightmap not shown, rebake the scene)
4. Observe the shadow artifacts reflected on wall behind cylinder with alpha 0 transparent material

Unity version:
5.4b18

Working correctly in:
5.3.4f1

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