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Unity crashes when external named pipe server is used
To reproduce: 1. Open the project, attached by the user (Powerlab_Game.zip)2. Download and open the RFIDPipeServer (link in the edit... Read more
Cache Server doesn't handle partial data packets during handshake
Reproduction steps:1. Set up a Cache Server (Local one should be good).2. Run test-cs.bat with the IP address of the Cache Server, e... Read more
Using .NET library CSCore.Wasapi to play .wav sound causes the Editor to...
To reproduce: 1. Open the project, attached by the user (CSCoreAudioLibTest.zip)2. Open the "WasapiTest" scene3. Enter Play mode4. P... Read more
[Android] Built-in camera button is disabled in Sony Xperia devices when...
To reproduce: 1. Create new Unity project.2. Build and run for any Sony Xperia device with built in camera button.3. When app is loa... Read more
material.shaderKeywords output the same results even if there are differ...
Reproduction steps:1. Open project attached (New Unity Project 2.zip)2. Open scene "Test".3. Press Play.4. Inspect console. Expected... Read more
Exiting Unity play mode leaves Windows MR in a bad state
Steps to reproduce:1. Open the attached project2. Open the MainScene scene3. Switch platform to Windows Store4. Play the scene5. Ver... Read more
[Collab] Reverting script on 5.5 and 5.6 never ends if is opened in scri...
To reproduce:1. Create a new project2. Create 2 scripts3. Push to collab4. Open both scripts on any script editor(i.e. MonoDevelop),... Read more
Upon opening project, Scene View won't render
To reproduce:Open project Expected: Scene View rendersActual: Scene View is grey (or black if clicked on). You can still select obje... Read more
[Doc] AssetPostprocessor.OnPreprocessModel() not setting Animation Wrap ...
1. Open attached Unity project "AnimationLoopBug.zip" (OC link)2. Import any animation from "animations.zip"3. Check out "Editor/Mod... Read more
DownloadHandler with a preallocated byte array still generates per frame...
To reproduce: 1. Open the project, attached by the user (DownloadHandlerGarbage.zip)2. Open the "scene0" scene3. Enter Play mode4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used