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Using a particular light cookie leaks huge amounts of virtual memory and...
When a particular light cookie is assigned to a light, errors are thrown each time view is updated (clicking on Inspector items, pan... Read more
BugReporter 5.6.0a3 crashes in Windows
1. Run BugReporter 5.6.0a3 in Windows. Actual result: In Win8.1 and 10 it won't launch at all. In Win7 it will show crash. Works f... Read more
[Shuriken][Light] Crash in SharedLightData::Precalc
Repro steps: 1. Open ParticleTests_LightsModule scene from attached project. 2. Press play 3. Switch to scene view and pan around 4.... Read more
Line renderer bloats and scrambles up when viewing the line along its axis
To reproduce: 1. Open attached project 2. Open line render scene 3. Move mouse around scene while holding mouse button clicked 4. ... Read more
[WebGL] Uncaught RangeError is thrown when opening mp4 video in WebGL build
To reproduce: 1. Build and run attached project 2. Press on top left corner on "Trailer" button (it opens a mp4 video with AVPro as... Read more
[DrawMeshInstanced] Warning message is not shown when drawing non-instan...
Steps to repro: 1. Open Unity; 2. Open attached project and 'repro' scene; 3. Notice that there are two gameobjects (InstancedMulti... Read more
[HoloToolkit] : 5.7: InputField keeps getting refocused when using HoloL...
Steps to reproduce: 1. Open attached project 2. Open Build Window by clicking "HoloToolkit/Build Window" menu item 3. Enter Build di... Read more
DrawGizmoAttribute doesn't show up in Scene view Gizmos dropdown
Steps to reproduce: 1. Open attached project "851010.zip" 2. Open scene "test" 3. Notoice that GameObject has two Gizmos draw. Mono... Read more
[Undo] Baked Lightmap scale offset is reset on Undo
Baked Lightmap Tiling and Offset values are lost if deleting a baked object and undoing the deletion (see image) Repro: 1. Open th... Read more
User must press "enter" twice in the "InputField" to trigger EventTrigge...
To reproduce: 1. Open attached project "EventTriggerSubmit". 2. Open Console window, and play "test" scene. 3. Enter anything in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException