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By Design
Votes
0
Found in
5.4.1p3
Issue ID
836854
Regression
No
Building asset bundles do not rebuild if an asset was modified via script
To reproduce:
1. Build Asset Bundles
2. Press play in "main" scene to observe texture loading from asset bundle
3. uncomment Invert.cs
4. Reimport "DarkGreen256" ( this will invert and save the texture )
5. Build Asset Bundles
6. Press play in "main"
Observe the system did not see that any changes were made to the texture and the asset bundle was not modified
Reproducible: 5.3.6p7, 5.4.1p4, 5.5.0b6
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philmzo
Nov 19, 2016 10:13
I have the same issue without modification from script, simply changed the prefab color (5.4.0f3).
Unity editor keeps on building a cached version of prefab that no longer exists anywhere in Assets or AssetBundles.
This can't be by design, please point us to explanation if it's by design.