Search Issue Tracker
Won't Fix
Votes
1
Found in
5.4.0f3
Issue ID
837494
Regression
Yes
[Player, D3D11] FullScreen Switch shows memory leaking
[Player, D3D11] FullScreen Switch shows memory leaking
1. What happened
When switching between full-screen and windowed in player Total System Memory Usage can be seen to climb.
Process Explorer also shows this in the Private Bytes metric for Virtual Memory.
2. How we can reproduce it using the example you attached
Run a project in D3D11 and and observe the above.
Please Note: This not occuring in D3D9.
A test was run with 5.34 and the leak was even greater than on 5.4.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent warning icon in the Profiler's Hierarchy view
- UI Toolkit input becomes unresponsive when the UIDocument GameObject is destroyed
- Scrollbar is disabled in Adaptive Probe Volumes in Lighting window
- Disabled dropdowns in Lighting window are inconsistently expanded or collapsed
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
Add comment