Search Issue Tracker
Fixed
Fixed in 6000.2.0b13
Votes
0
Found in
6000.2.0a4
Issue ID
UUM-97362
Regression
Yes
[Dragon Crashers] Build fails in U6
Steps to reproduce:
- Create a new Universal 2D project.
- Download and import Dragon Crashers.
- Build & Run.
Actual results: Error appears:
{code:java}
Assets\Settings\SpritePostProcessor.cs(4,36): error CS0246: The type or namespace name 'AssetPostprocessor' could not be found (are you missing a using directive or an assembly reference?){code}
Expected results: Build has no issues.
Reproducible with versions: 6000.1.0a10, 6000.0.31f1, 6000.0.22f1
Not reproducible with versions: 6000.0.21f1, 2022.3.55f1
Tested on (OS): Windows 10
Notes:
- Same error and FAV as UUM-91479
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 6000.2.0b13):
Verified fixed on:
6000.2.0b11