Search Issue Tracker
Fixed
Fixed in 6000.2.0a10
Votes
0
Found in
2021.3.47f1
2022.3.55f1
6000.0.32f1
6000.1.0a8
6000.2.0a1
Issue ID
UUM-91793
Regression
No
Incorrect warning icon and wrong message displayed in HDRP Decal Projector
Reproduction steps:
1. Open the attached “Reset HDRP.zip” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Select any “Decal Projector” GameObject in the Hierarchy window
4. Observe the Inspector window
Expected result: The icon for the warning is sized properly, and the warning displays "Enable 'decal layers' in the HDRP Asset to control Angle Fade. Using Angle Fade will, however, impact performance."
Actual result: The icon for the warning is incorrect and not sized properly. The warning says _"_Enable 'Decal Layers' in your HDRP Asset if you want to control Angle Fade. There is a performance cost of enabling this option."
Reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.32f1, 6000.1.0a8
Reproducible on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment