Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b5
Issue ID
837539
Regression
Yes
Incorrect Rendering of Lightmaps with Decoded RGB
The lightmaps look incorrect with artefacts and very bright when a scene with multiple lights and light probes is deployed to a mobile device platform.
Steps to reproduce:
1) Open the project attached to the case.
2) Open File > Build Settings and switch the platform to iOS or Android.
3) Deploy the build to the device.
4) Observe the bug.
Notes:
- Works as expected in 5.4.0f2 and 5.4.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment