Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b5
Issue ID
837539
Regression
Yes
Incorrect Rendering of Lightmaps with Decoded RGB
The lightmaps look incorrect with artefacts and very bright when a scene with multiple lights and light probes is deployed to a mobile device platform.
Steps to reproduce:
1) Open the project attached to the case.
2) Open File > Build Settings and switch the platform to iOS or Android.
3) Deploy the build to the device.
4) Observe the bug.
Notes:
- Works as expected in 5.4.0f2 and 5.4.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGL][Android] Corrupt header when connecting via IP
- Editor and Android Player hangs/freezes when repeatedly Loading/Unloading AssetBundle in Vulkan
- Selecting a Material for HDRP Decal Projector in the Inspector window spams errors in the Console
- Expanded Asset Preview Box moves/hides when creating new Asset in Project window
- Player crashes on Meta Quest with "/apex/com.android/runtime/lib64/bionic/libc.so" when using OpenXR Plugin in a specific project
Add comment