Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0f3
Issue ID
821973
Regression
No
[Dynamic Batching] SpeedTree rendering distortion when moving camera at a certain angle
Repro steps:
1. Open "DynamicBatching.zip" project
2. Load "test" scene
3. Press Play
4. Set the Main Camera's x position to 39.1
5. Move the camera up and down with W & S keys
6. Observe the rendering distortion
Note: Could not test on older versions of Unity because of the never ending compiler errors
Reproduced on: 5.4.0f3, 5.5.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment