Search Issue Tracker
Fixed in 2017.3.0f3
Votes
3
Found in
5.4.0f3
Issue ID
820797
Regression
No
Mesh particles with materials using instanced shaders always emit at (0,0,0) position
Particle system in Mesh Render Mode with an instanced material attached to the mesh emits the particles at (0,0,0) position even while changing position of the game object that has the particle system attached to it.
To reproduce:
1. Open the attached project "New Unity Project"
2. Select "ParticleSystem" game object
3. Simulate the Particle Effect
4. Observe how particles are emitting at (0,0,0) position even though the game object is at (15,15,0).
Expected: Particles are emitting at the same place where the "ParticleSystem" game object is.
Actual: Particles are always emitting at (0,0,0) position regardless of where the "ParticleSystem" game object is.
Reproduced on: 5.4.0f3, 5.5.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment