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Editor ignores Input from keyboard if Japanese IME is used
How to reproduce:1. Make sure that Japanese IME is used as keyboard input language2. Create a new Unity project3. Change the Main Ca... Read more
[OS X] Unity Editor crashes after clicking play on a Vuforia's project i...
To reproduce:1. Download project attached by the user (or set up vuforia's project with AR camera)2. Place this project to the folde... Read more
Headless mode not rendering the spritesheet from RenderTexture to PNG
To reproduce: Part I: Building 1) Open attached project2) In top menu, select Build Tools -> Standalone -> (Re)create Standalo... Read more
Unity crashes in GetComponentWithScript when object is parented to the o...
To reproduce: 1. Open the project, attached by the user (FrogJam.zip)2. Open the "TestScene" scene3. Enable GameMap (Auto) game obje... Read more
OnRenderImage() does not apply image effects to render texture when usin...
To reproduce:1. Open project2. Play 'Main' scene Expected: in left upper corner texture with another game view will be shownActual: ... Read more
Commas do not automatically change to dots in Color Picker's "Current Br...
To reproduce:1. Open a new Unity project2. In project window, create a Material3. Click on Material, then open Color picker in Inspe... Read more
[Unity Test Tools] Examples contain obsolete 'ExpectedException' attribute
To reproduce:1. Open any Unity project2. Import "Unity Test Tools" asset Desired outcome: "Unity Test Tools" does not contain the ob... Read more
[Metal][Video Player] Video Clip is not played when rendered in Render T...
1. Open the attached "MetalVideoIssue" project and "Start" scene2. Observe that "Start" scene has a "VideoObjects" GameObject. Video... Read more
Walkable area appears in the air in the specific case when slope is incr...
Steps to reproduce:1. Open the attached project2. Open the NavMesh scene3. Bake NavMesh4. Observe the walkable area has appeared in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS