Search Issue Tracker
Android + ETC compression removes transparency from animated sprites
Steps to reproduce: 1) Download attached project 'ETC1_Bug.zip' and open in Unity. 2) Open scene 'test'. 3) File >> Build Settings ... Read more
Outline color is changed when changing Shadow color through script
Reproduction steps(Picture attached): 1. Open the attached project. 2. Open and play the "1" scene. - Notice that Outline component... Read more
Combining lightmapped meshes causes UV2 to change and that causes incorr...
Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. Run it - Notice that UV of lightmapped object is incorrect Re... Read more
[IL2CPP] Generic class with struct inside dynamic-link library returns t...
Reproduction steps: 1) Open project 2) Open and run "scene" scene -- Press "Space" button and notice in console that data1, data2 an... Read more
Project crashes when UnityWebrequest.GetAudioClip() is being used
Reproduction steps: 1) Open user's attached project 2) Open "file_protocol" scene 3) Build and run the project on Android device -- ... Read more
Unity build crashes with GL Legacy rendering
Steps to reproduce: 1. Open the attached project. 2. Go to build settings and build the project in Standalone. 3. Disable the secon... Read more
[Windows] standalone crashes on older NVIDIA drivers
Title owner upgraded project from 5.2.4 to 5.3.3p3. Users with older graphics cards (GeForce GTX 260) started to get crashes on Nvid... Read more
[DontDestroyOnLoad] OnSerialize is called on persistent NetworkBehaviour...
Steps to reproduce: 1. Open attached project "OnSerializeOnSceneChange.zip" 2. Open scene "SceneStart" and run it 3. Start as host ... Read more
Meshes constantly increasing while leaving Profiler open
Steps to reproduce: 1. Create New project and open it 2. Go to Window-Profiler 3. Check Memory field 4. Check Profile Editor and Cur... Read more
MonoDevelop does not highlight read-only variables as errors when trying...
Note: Errors appear in Unity editor only. Problem: MonoDevelop does not highlight read-only variables as errors when trying to set ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened