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1
votes
Fixed

Android + ETC compression removes transparency from animated sprites

2D

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Aug 10, 2016

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Version/s: 5.3.5p5

Steps to reproduce: 1) Download attached project 'ETC1_Bug.zip' and open in Unity. 2) Open scene 'test'. 3) File >> Build Settings ... Read more

0
votes
Won't Fix

Outline color is changed when changing Shadow color through script

UI

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Aug 11, 2016

-

Version/s: 5.4.0f3

Reproduction steps(Picture attached): 1. Open the attached project. 2. Open and play the "1" scene. - Notice that Outline component... Read more

0
votes
Fixed

Combining lightmapped meshes causes UV2 to change and that causes incorr...

Progressive Lightmapper

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Aug 09, 2016

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Version/s: 5.3.6p2

Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. Run it - Notice that UV of lightmapped object is incorrect Re... Read more

0
votes
Fixed

[IL2CPP] Generic class with struct inside dynamic-link library returns t...

IL2CPP

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Aug 03, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1) Open project 2) Open and run "scene" scene -- Press "Space" button and notice in console that data1, data2 an... Read more

0
votes
Fixed

Project crashes when UnityWebrequest.GetAudioClip() is being used

Android

-

Jul 31, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1) Open user's attached project 2) Open "file_protocol" scene 3) Build and run the project on Android device -- ... Read more

0
votes
Not Reproducible

Unity build crashes with GL Legacy rendering

OSX

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Jul 30, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open the attached project. 2. Go to build settings and build the project in Standalone. 3. Disable the secon... Read more

0
votes
Won't Fix

[Windows] standalone crashes on older NVIDIA drivers

Graphics - General

-

Jun 02, 2015

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Version/s: 4.5.5p4

Title owner upgraded project from 5.2.4 to 5.3.3p3. Users with older graphics cards (GeForce GTX 260) started to get crashes on Nvid... Read more

0
votes
Postponed

[DontDestroyOnLoad] OnSerialize is called on persistent NetworkBehaviour...

Networking

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Aug 09, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project "OnSerializeOnSceneChange.zip" 2. Open scene "SceneStart" and run it 3. Start as host ... Read more

0
votes
Fixed

Meshes constantly increasing while leaving Profiler open

Graphics - General

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Aug 11, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Create New project and open it 2. Go to Window-Profiler 3. Check Memory field 4. Check Profile Editor and Cur... Read more

0
votes
Won't Fix

MonoDevelop does not highlight read-only variables as errors when trying...

CodeEditors

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Aug 11, 2016

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Version/s: 5.3.5f1

Note: Errors appear in Unity editor only. Problem: MonoDevelop does not highlight read-only variables as errors when trying to set ... Read more

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