Search Issue Tracker
Fixed in 5.5.0
Votes
1
Found in
5.4.0f3
Issue ID
821645
Regression
No
[iOS] Chinese word "门“ is displayed wrongly on iOS devices (changes to Japanese word)
Reproduction Steps:
1. Open User's project
2. Notice that word "门“ is written in the TextField
3. Build to iOS device
4. Run App
5. Notice that different word (Japanese) is displayed
Note: There is no differences between standalone and editor
Expected: Identical word and language in editor, standalone and iOS
Actual: iOS displays different word and different language
Reproduced in versions: 5.2.5f1, 5.3.6p2, 5.4.0f3, 5.5.0a5
Reproduced on iPhone 5 iOS 9.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Add comment