Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.0f3
Issue ID
818854
Regression
Yes
Sprites/Diffuse shader not affected by emission light with Sprite Renderer
Steps to reproduce:
1. Open attached project "LightProbeSprites.zip"
2. Open "Test" scene
3. Build lighting
Expected behaviour: sprite renderer affected by emission light.
Actual behaviour sprite rendered unaffected.
Reproduced on: 5.1.4f1, 5.2.4f1, 5.3.5f1, 5.3.6p2, 5.4.0b21*, 5.4.0f3, 5.4.0p1.
Not reproduced on: 5.4.0b5 -> 5.4.0b20
*5.40.b21 - 5.4.0b23 crash when loading scene, Editor.log attached.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Tags window completely breaks and throws Exception errors when Adding a Tag to a GameObject
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze due to rapid changes in "Total Time"
Add comment