Search Issue Tracker
Fixed in 5.5.0
Votes
1
Found in
5.3.6p1
Issue ID
819394
Regression
No
[UNET] ClientRpc isn't being called on Local Client after restarting host session
Steps to reproduce:
1. Open "RPCTest repro" project
2. Open "Test" scene
3. Play in editor
4. Press 1 to start hosting
-- Notice that Player(Clone) prefab is instantiated
5. Press Space to call ClientRpc
-- You will notice that "Rpc Arrived!" message was logged in console
6. Press 2 to stop hosting and press 1 to host again
7. Repeat step 5
Results: ClientRpc wasn't called after restarting host session
Reproduced with: 5.4.0p1, 5.3.5f1, 5.3.6f1
Not reproducible with: 5.5.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment