Search Issue Tracker
Active
Votes
0
Found in
6000.0.21f1
Issue ID
UUM-82614
Regression
Yes
CPU usage is increased when the Editor is idle with the ProBuilder Package installed
How to reproduce:
1. Create and open a new project
2. Open the Task Manager on Windows
3. Leave the Editor on idle for a few minutes until the CPU usage stabilizes
4. Observe the Editor CPU usage in the Task Manager
5. Install the Pro Builder Package in the Package Manager
6. Leave the Editor on idle for a few minutes until the CPU usage stabilizes
7. Observe the Editor CPU usage in the Task Manager
Expected results: The CPU usage stays around the same before and after installing the ProBuilder Package
Actual results: The CPU usage increases when the ProBuilder Package is installed
Reproducible in: 6000.0.20f1, 6000.0.21f1
Not reproducible in: 2021.3.44f1, 2022.3.48f1, 6000.0.19f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- The performance depends on the strength of the CPU
- While reproducing locally, the Editor usage with no ProBuilder idled at 0%, while with ProBuilder the usage fluctuated between 3-9%
- The regression is among the Editor versions, not the Package versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
Add comment