Search Issue Tracker
Won't Fix
Votes
1
Found in
2018.4
2019.3.0b9
2020.1
Issue ID
1195977
Regression
No
IL2CPP Master build crashes when a job with a pointer variable with NativeDisableUnsafePtrRestriction is executed
How to reproduce:
1. Open the attached project "1195977.zip"
2. Build and run the project
Reproducible with: 2018.4.14f1, 2020.1.0a15
First lines of the stacktrace from Player log:
0x00007FFE61E1F773 (GameAssembly) [C:\Users\tautvydas.kubolis\Desktop\Unity Projects\case_1195977-BurstBugReport(1)\Temp\StagingArea\Data\il2cppOutput\Generics10.cpp:19586] ParallelForJobStruct_1_Execute_m7167E9EA47DC6E272010427FD2DCFFC7FAC9DB47_gshared
0x00007FFE61E1F110 (GameAssembly) [C:\Users\tautvydas.kubolis\Desktop\Unity Projects\case_1195977-BurstBugReport(1)\Temp\StagingArea\Data\il2cppOutput\Generics10.cpp:19404] ExecuteJobFunction_Invoke_mE69268E2589682833D6BE04F047390BE87106914_gshared
0x00007FFE61AD68BE (GameAssembly) [C:\Users\tautvydas.kubolis\Desktop\Unity Projects\case_1195977-BurstBugReport(1)\Temp\StagingArea\Data\il2cppOutput\Il2CppInvokerTable.cpp:30133] RuntimeInvoker_TrueVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017_VoidU2A_t3A9D5EB5A83DC9C93DF2C4D6EA67B0F5E885889A_IntPtr_t_IntPtr_t_VoidU2A_t3A9D5EB5A83DC9C93DF2C4D6EA67B0F5E885889A_Int32_t585191389E07734F19F3156FF88FB3EF4800D102
0x00007FFE61A36F74 (GameAssembly) [C:\Program Files\2020.1\2020.1.0a15_b6de77dd8cb6\Editor\Data\il2cpp\libil2cpp\vm\Runtime.cpp:506] il2cpp::vm::Runtime::Invoke
0x00007FFE563DEB60 (UnityPlayer) UnityMain
Notes:
Reproducible only on IL2CPP Master build.
The issue reproduces on both .NET 4.x and .NET 2.0 scripting backends.
The issue is not reproducible on Unity 2017.4 as there is no IL2CPP support.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This looks like a Microsoft compile bug. We have reported an issue to them.