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MSAA combined with certain orderings of triangles in a mesh causes seam ...
How to reproduce: 1. Open the attached scene and the example scene "MSAABug_ExampleScene" in it. 2. Select the "MSAABug_ExampleMat... Read more
Light Probes are not updated when color space is switched
When switching between Linear and Gamma color space, lighting information is passed but Light Probes themselves are not updated. The... Read more
Mecanim conditional transition not started immediately at end of non-loo...
How to reproduce: 1. Open the attached project 2. Open and play Scene1 scene 3. Press the button labeled "Reset" 4. If pressed durin... Read more
[StencilBuffer] doesn't render using comparison functions Less, LEqual, ...
Reproduction steps: 1. Open and play attached project. 2. Notice: - "Stencil Always" renders - "Stencil Less" doesn't render - "S... Read more
Bounce intensity causes differences with Mesh Renderers in real-time and...
Bounce intensity of the Light component can cause difference between dynamic and lightmap static game objects. The problem doesn't a... Read more
Corrupted App Codesign: Editor always requests firewall access
1. Enable firewall (System preferences -> Security & Privacy -> Firewall) 2. Launch Unity Notice that warning dialog comes up. Cli... Read more
OGV video stream freezes during playback while audio works as expected
Steps to reproduce: 1. Download attached project 2. In the root folder there's "vlc_stream.bat" file. Edit it to have a correct pat... Read more
[Linear] Directional specular lightmaps are broken after opening project...
Steps to reproduce: 1. Open attached project "819301.zip" 2. Open scene "myLightScene" 3. Bake lightmap. Make sure that color space... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file