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0
votes
Won't Fix

Material Reference getting lost after saving scene

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Jul 28, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project "text_test.zip" 2. Open "Repro Negative UV Values" scene 3. Click "File/Save Scene" 4. ... Read more

0
votes
Not Reproducible

[Mac OSX]Quickly trying to open the folder on Mac when project was made ...

Project Browser/Hierarchy

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Jul 28, 2016

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Version/s: 5.3.5f1

Steps to reproduce the issue: 1. Download and open attached project on Mac. 2. When the project is loaded, quickly double-click on t... Read more

0
votes
Fixed

Audio High Pass Filter component has no slider

Audio

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Jul 28, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1. Open the project 2. Select "Audio Source" gameobject 3. Check the "Audio High Pass Filter" component 4. Notic... Read more

1
votes
Fixed

When using System.Xml.Linq.XDocument in upgraded compiler, throws "is de...

Scripting

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Jul 27, 2016

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Version/s: 5.3.5p8

NOTE: This issue is related to upgraded version of compiler. Reproduction steps: 1) Open "Test_p8_csharp_compiler_upgrade_xdocument... Read more

0
votes
Fixed

When building IL2CPP project for Android with new compiler - error occur...

Scripting

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Jul 28, 2016

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Version/s:

NOTE: This issue is related to upgraded version of compiler. Reproduction steps: 1) Open "Test_p8_csharp_compiler_upgrade-droid_ill... Read more

0
votes
Fixed

Different result when baking on Surface component compared to baking Leg...

AI

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May 02, 2016

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Version/s: 5.5

How to reproduce: 1. Open attached project 2. Open scene 1.unity 3. Open the Navigation window 4. Bake the Legacy Navmesh - Note t... Read more

1
votes
Fixed

[Windows] building into the same folder again throws path error

WebGL

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Jul 28, 2016

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Version/s: 5.4.0

Fix has been pulled to trunk and 5.5 Read more

0
votes
Duplicate

[DX9] Lost device in DX9 (e.g. lock machine), sprites stop rendering

DirectX

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Jul 28, 2016

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Version/s: 5.4.0f3

[Graphics] When Graphics Device loses focus in DX9, sprites will stop rendering Read more

0
votes
Fixed

Always included shader UI/Default Font no longer needed

Shaders

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Mar 30, 2016

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Version/s: 5.3.3p2

How to reproduce: 1. Create a new project. 2. Look at the list of Always Included Shaders (Edit -> Project Settings -> Graphics) 3. ... Read more

0
votes
Fixed

GLSL shader using extension fails on Android

Shaders

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Jul 22, 2016

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Version/s: 5.3.4f1

Steps to reproduce 1) Download attached project 'Test2.zip' and open in Unity. 2) Check if everything alright with NewUnlitShader s... Read more

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